By Francis Cheng, Jen deHaan, Robert L. Dixon, Shimul Rahim
The ActionScript 2.0 Language Reference for Macromedia Flash eight is a entire reference handbook that describes the appliance programming interface (API) for Macromedia Flash participant, the main pervasive shopper runtime surroundings on the planet. It contains beneficial syntax and utilization info; unique descriptions of periods, features, homes, and occasions; and copy-and-paste code samples for each point within the ActionScript language. The ActionScript 2.0 Language Reference for Macromedia Flash eight can assist you: • tips on how to use particular APIs successfully and successfully • comprehend the variety and diversity of performance ActionScript deals • Repurpose Macromedia-tested code on your personal purposes robust improvement and layout instruments require thorough and authoritative technical suggestion and documentation. by way of Macromedia Flash, not anyone is extra authoritative than Macromedia improvement and writing groups. Now their legitimate documentation is offered to you in revealed publication shape. As you're employed, continue this consultant by way of your aspect for prepared entry to important details on utilizing Flash. we now have designed it in order that it is easy to annotate as you move.
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Additional info for ActionScript 2.0 Language Reference for Macromedia Flash 8
MouseDown The action is initiated when the left mouse button is pressed. • mouseUp The action is initiated when the left mouse button is released. • keyDown The action is initiated when a key is pressed. getCode() to retrieve information about the last key pressed. • keyUp The action is initiated when a key is released. getCode() method to retrieve information about the last key pressed. • data The action is initiated when data is received in a loadVariables() or loadMovie() action. When specified with a loadVariables() action, the data event occurs only once, when the last variable is loaded.
0; Flash Player 2 Parameters scene:String [optional] - A string specifying the name of the scene to which the playhead is sent. frame:Object - A number representing the frame number, or a string representing the label of the frame, to which the playhead is sent. Example In the following example, a document has two scenes: sceneOne and sceneTwo. Scene one contains a frame label on Frame 10 called newFrame and two buttons, myBtn_btn and myOtherBtn_btn. This ActionScript is placed on Frame 1, Scene 1 of the main Timeline.
Length property) loadMovie function loadMovie(url:String, target:Object, [method:String]) : Void loadMovie(url:String, target:String, [method:String]) : Void Loads a SWF, JPEG, GIF, or PNG file into a movie clip in Flash Player while the original SWF file is playing. Support for unanimated GIF files, PNG files, and progressive JPEG files is added in Flash Player 8. If you load an animated GIF, only the first frame is displayed. loadClip() instead of this function. 43 44 The loadMovie() function lets you display several SWF files at once and switch among SWF files without loading another HTML document.