ActionScript 3.0 Game Programming University (2nd Edition) by Gary Rosenzweig

By Gary Rosenzweig

Examine ActionScript 3.0 the thrill approach, through growing sixteen nice video games: genuine, powerful video games - not only "web toys"!   Highly-rated ActionScript educational, now with seven new 3D and card video games! Code and methods simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers looking to create video games, and upgraders from ActionScript 1.0/2.0. features a bankruptcy on constructing video games in Flash for the iPhone!  Gary Rosenzweig's ActionScript 3.0 online game Programming collage, moment version is the easiest hands-on instructional for studying ActionScript 3.0, the programming language at the back of Flash specialist CS5. you'll grasp all of the fundamentals of ActionScript programming via development sixteen powerful video games. One step at a time, you will examine options (and get verified code) that may be tailored to almost any venture, from video games to education and advertisements. the 1st version earned frequent raves; Rosenzweig has now up to date it with seven brand-new video games that educate much more precious ActionScript 3.0 talents and strategies. you are going to first find out how Flash and ActionScript 3.0 interact, the weather of an ActionScript software, and the way to construct a simple video game framework with ActionScript. subsequent, Rosenzweig walks you through construction the whole spectrum of ActionScript video games, together with mind video games, animation-based video games, photograph puzzles, video games in line with course and move, informal video games, note video games, Q and A video games, motion video games, video game worlds, and extra. This version provides new chapters on card video games and 3D video games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and different new initiatives.

Show description

Read or Download ActionScript 3.0 Game Programming University (2nd Edition) PDF

Similar video production books

PC Magazine Windows XP Digital Media Solutions

With this hands-on consultant, bestselling writer and home windows specialist Paul Thurrott provides readers the lowdown at the electronic media beneficial properties of home windows XP, together with new carrier Pack 2 updates to Media participant and MovieMaker. jam-packed with explainations on the right way to rip and burn customized tune mixes, convert vinyl to electronic, get the easiest bargains on on-line song providers, and get the main out of an iPod, this ebook unearths recommendations to electronic media mysteries.

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

A CG Animator’s advisor to employing the Classical ideas of Animation. From the hallowed halls of Disney got here the 12 ideas of animation that experience formed modern and standard animation recommendations and workflows. Tradigital Blender bridges the distance among the 12 ideas of animation and your individual electronic paintings in Blender.

Digital Compositing for Film and Video

This functional, hands-on advisor addresses the issues and tough offerings that pro compositors face every day. you're awarded with information, strategies, and options for facing badly shot components, colour artifacts, mismatched lighting fixtures and different mostly confronted compositing hindrances.

Multimedia Wireless Networks: Technologies, Standards and QoS

Now in the marketplace a cellular phone with built-in multimedia functions, integrating QoS is much more very important and well timed considering improvement and upkeep of these networks is essential to product luck! This publication introduces the instant networks practitioners (designers, implementers, and clients) to the paintings of a instant process layout with built-in QoS help.

Additional resources for ActionScript 3.0 Game Programming University (2nd Edition)

Sample text

The first frame represents the appearance of the button when the cursor is not over it. The second frame is what the button looks like when the cursor is hovering over it. The third frame is what the button looks like when the user has pressed down on the button, but has not yet released the mouse button. The last frame is the clickable area of the button. It is not visible at any time. NOTE The last frame can have a larger image than the rest to allow the user to click on or near the button. Or, if the visible frames of the button have gaps in them, such as they are just letters or are an odd shape, the last frame can present a more standard circular or rectangular shape to represent the click area.

For instance, you could create a single game sprite to hold all the game elements you create with ActionScript. Then, you could have a background sprite inside of it that contains several background sprite elements. A game pieces sprite could sit on top of that and contain moveable game pieces. Because movie clips and sprites can contain multiple objects, they each maintain a list of these items to determine the order in which they are displayed. This is called a display list. We can modify this display list to place objects in front of or in back of other objects.

18 The HTML settings let you choose an HTML template to export with the Flash movie. The default setting of Flash Only uses JavaScript to embed the movie. js, which is produced when publishing, too. The main HTML page then loads the JavaScript in this file, which then places the Flash movie in a

tag inside the web page. NOTE Why go to all the trouble of using JavaScript when you can just use a simple / tag, like you might have done in years past? Because of a patent dispute, Microsoft had to change the way media is embedded into pages in Internet Explorer.

Download PDF sample

Rated 4.41 of 5 – based on 13 votes