Advanced Animation by Preston Blair

By Preston Blair

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At beginning and the end of the big curve are keyframes that dictate the steepness of each side of the curve. Accelerate starts slowly, gaining momentum and speed gradually, with the quickest part of the change at the end. Decelerate is the opposite, starting quickly and coming in smoothly and User Interface slowly. Ease In/Out is a combination of the two, moving slowly at the beginning, speeding up through the middle, and then slowing down again toward the end. The Linear interpolation is going to very mathematically calculate exactly where image changes should happen.

Finally, you can select Program Timecodes, which will track the timecode sent from your host application. This option is only available when using the application as a plug-in to another program. It is very useful for referencing when titles or effects should start and end with regard to the whole program. The Keep Keyframe Time checkbox dictates how keyframes will behave when you to lengthen or shorten the timeline of the effect. With this option checked, the keyframes keep their actual times; without it checked, they move to a relative position.

User Interface 27 Open GL Interactors Users with supported Open GL–enabled video cards will also see three onscreen interactors that allow manipulation of X, Y, and Z values directly in the Composite window. Click and drag one of the interactors to adjust its value. There are three different modes in which the OpenGL interactors allow manipulation of values. Pressing E toggles the interactors to Spin, Rotate, and Tumble mode. Pressing R switches to Open GL Scale mode. Pressing W returns to the default Positioning mode.

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