Automata, Languages and Programming: 37th International by Burkhard Monien, Dominic Dumrauf, Tobias Tscheuschner

By Burkhard Monien, Dominic Dumrauf, Tobias Tscheuschner (auth.), Samson Abramsky, Cyril Gavoille, Claude Kirchner, Friedhelm Meyer auf der Heide, Paul G. Spirakis (eds.)

The two-volume set LNCS 6198 and LNCS 6199 constitutes the refereed complaints of the thirty seventh foreign Colloquium on Automata, Languages and Programming, ICALP 2010, held in Bordeaux, France, in July 2010. The 106 revised complete papers (60 papers for song A, 30 for song B, and sixteen for tune C) awarded including 6 invited talks have been rigorously reviewed and chosen from a complete of 389 submissions. The papers are grouped in 3 significant tracks on algorithms, complexity and video games; on common sense, semantics, automata, and idea of programming; in addition to on foundations of networked computation: types, algorithms and data administration. LNCS 6198 includes 60 contributions of song a particular from 222 submissions in addition to 2 invited talks.

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Additional info for Automata, Languages and Programming: 37th International Colloquium, ICALP 2010, Bordeaux, France, July 6-10, 2010, Proceedings, Part I

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24(4), 822–839 (1995) 53. : On complexity of unconstrained hyperbolic 0-1 programming problems. Operations Research Letters 33(3), 312– 318 (2005) 54. : Hard-to-solve bimatrix games. Econometrica 74, 397– 429 (2006) 55. : Tsplib - a traveling salesman problem library. INFORMS Journal on Computing 3(4), 376–384 (1991) 56. : A class of games possessing pure-strategy nash equilibria. International Journal of Game Theory 2, 65–67 (1973) 57. : Simple local search problems that are hard to solve. SIAM J.

The problems in this class are defined via implicitly given, exponentially large directed graphs consisting of directed paths, cycles, and single nodes, where one artificial source is known. e. a source or a sink, that is different from the artificial source. Already in [58] it was shown that the possible steps of the Lemke-Howson algorithm induce a graph with the above properties and therefore Bimatrix ∈ PPAD, [68]. Significant progress in the classification of the complexity of computing a Nash Equilibrium for games with a finite number of players was achieved by Daskalakis, Goldberg, and Papadimitriou, [17], who showed that computing a Nash Equilibrium for four-player games is PPAD-hard.

Springer, Heidelberg (2008) 20. : On the complexity of pure-strategy nash equilibria in congestion and local-effect games. Math. Oper. Res. 33(4), 851–868 (2008) 21. : Worst case and probabilistic analysis of the 2-opt algorithm for the tsp. Electronic Colloquium on Computational Complexity (ECCC) 13(092) (2006) Local Search: Simple, Successful, But Sometimes Sluggish 15 22. : The complexity of pure nash equilibria. In: Babai [8], pp. 604–612 23. : Nashification and the coordination ratio for a selfish routing game.

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