By Rick Parent
The part on inverse kinematics is basically strong, it is going over a few fundamentals pretty much. provides a great creation to animation. did not learn all of it the best way via yet i used to be in a position to enforce a number of chapters with now not an excessive amount of headache.
Read or Download Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) PDF
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Extra info for Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
Whereas Lasseter discusses each principle in terms of how it might be implemented using computer animation techniques, the principles are organized here according to the type of issue they contribute to in a significant way. Because several principles relate to multiple issues, some principles appear under more than one heading. Team LRN The Heritage of Animation 11 Simulating Physics Squash & stretch, timing, secondary actions, slow in & slow out, and arcs establish the physical basis of objects in the scene.
8. J. Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation,” Computer Graphics (Proceedings of SIGGRAPH 87), 21 (4), pp. ). Edited by Maureen C. Stone. Team LRN 30 1: Introduction 9. K. Laybourne, The Animation Book: A Complete Guide to Animated Filmmaking—from FlipBooks to Sound Cartoons to 3-D Animation, Three Rivers Press, New York, 1998. 10. N. Magnenat-Thalmann and D. Thalmann, Computer Animation: Theory and Practice, Springer-Verlag, New York, 1985.
On another path between Modeling and Lighting lies Layout, followed by Animation. Working from audio, the story, and the blocking and staging produced by Layout, the Animation Department is responsible for bringing Team LRN Animation Production 17 the characters to life. In the case of parameterized models, basic movements have already been defined. The Animation Department creates the subtler gestures and movements necessary for the “actor” to effectively carry out the scene. • The Lighting Department assigns to each sequence teams that have responsibility for translating the Art Department’s vision into digital reality.