Creating Flash Widgets with Flash CS4 and ActionScript 3.0 by John Arana

By John Arana

Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an creation to constructing widgets for the net utilizing the beneficial properties of Flash CS4 and ActionScript 3.0. Many social-networking websites, blogs, and private domestic pages have followed using widgets and Flash builders can create and distribute their very own widgets for others to exploit. A step by step instance demonstrates how you can layout and increase your personal Flash widgets and combine them with XML. additionally, publishing, selling, and capitalizing in your Flash widgets is mentioned.

What you’ll learn

  • Using the instruments in Flash CS4
  • Basic modifications of ActionScript 3.0
  • Designing and constructing widgets
  • Utilizing XML with widgets
  • Publishing widgets to the web
  • Promoting and capitalizing on widgets

Who this publication is for

Creating Flash Widgets with Flash CS4 and ActionScript 3.0 objectives amateur to intermediate Flash designers/developers drawn to studying the way to create and put up widgets for the net.

Table of Contents

  1. Introducing Flash Widgets
  2. Migrating to Flash CS4 and ActionScript 3.0
  3. Developing Your First Widget
  4. Taking Flash Widgets to the following point
  5. Publishing, selling, and Capitalizing in your Widgets

Show description

Read Online or Download Creating Flash Widgets with Flash CS4 and ActionScript 3.0 (FirstPress) PDF

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Extra resources for Creating Flash Widgets with Flash CS4 and ActionScript 3.0 (FirstPress)

Sample text

Save your progress (Ctrl+S/Cmd+S). Those are all the changes you need to make with regard to the graphics. Now you need to add a couple new properties and functions to the Robot class to turn the robot and the music on and off. In order to control the music you will need to instantiate it with ActionScript instead of embedding it on the Timeline. So before you start writing the new code you will need to do these quick steps: 1. Go to the main timeline and delete the sound layer. 2. Open the Library, right-click (Ctrl+click) on the sound, and select Properties.

Any font, color, and size will do (I used the Good Times font, a green color, and a 22pt size). Type in a message of your choice and give this text field an instance name of message so you can access it with ActionScript. 10. Return to the main timeline and give the message board you just created an instance name of messageBoard. 0 setting Blur X and Blur Y to 3, Strength to 50 percent, and Quality set to High. 11. Using the Line Tool (N), draw two vertical lines from the back two corners of the floor to the message board.

Each one is a completely different type of widget. The game is entertainment, the pregnancy counter is a useful tool, and the virtual pet is just a cute addition to your page. Complexity is also not a determining factor when it comes to the success of your widget. As long as people like it, even if it’s just a rock with a happy face on it, your widget has the potential to become popular. People like simplicity and sometimes silly ideas you come up with on a whim will go a lot further than you would think.

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